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Thread: Eden relief map

  1. #1
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    Default Eden relief map

    Latest project and refining my process for creating these carvings.

    Made from woolybutt my brother logged on his then property in Eden about 5 years ago.

    1:350,000 scale and mountains are exaggerated to three time higher than normal so they show better. Never thought I'd be learning to use GIS programs to carve wood.

    the boundary is the Bega valley council local government area, used to give the carving an interesting external shape.

    about 580 high, 250 wide and 22mm thick.
    Final Cut with a 3mm ball cutter and 0.3mm step over.

    Managing to reduce the time cost a fair bit compared to my earlier work. Can do the designs pretty quick now, only 3-4 hours. Roughing was a 3h task and the finish cut took about 5.
    IMG_4827.jpgIMG_4819.jpgIMG_4825.jpg

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  3. #2
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    Impressive . How long did it take for the cnc to do it and how long did it take you to create the file for the cnc?
    The person who never made a mistake never made anything

    Cheers
    Ray

  4. #3
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    Seems like a large property. It could probably do with some colour and maybe the odd landmark - houses, dams, roads, etc. To provide some perspective.

    I was considering something similar. I was going to print a topographic map as many times as there were contour lines and cut around each. Orienting them could prove difficult. A task for a rainy day with nothing to do.

  5. #4
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    Impressive indeed.
    Curious what data you used to create your terrain?

    Contours would be traceable I imagine but then to make a surface realistic there'd be a blend, grading, between each contour.
    Don't want to bog down in technicalities and derail your marvellous work.
    It's (terrain data) is an area I work in

  6. #5
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    Quote Originally Posted by rwbuild View Post
    Impressive . How long did it take for the cnc to do it and how long did it take you to create the file for the cnc?
    Roughing was about 2.5 hours.
    Finish pass about 6
    Profile cut was 1.2 hour
    Reducing the wood to the right thickness took about 3 hours, could have pulled another 10mm from the wood on the thicknesser and saved much of that time.

    Takes me a couple of hours to generate. Most of that is remembering what I am doing and finding the data I need and exactly how I am doing it.
    If practiced I could get a map together in about 1/2 hour.

  7. #6
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    Quote Originally Posted by ErrolFlynn View Post
    Seems like a large property. It could probably do with some colour and maybe the odd landmark - houses, dams, roads, etc. To provide some perspective.

    I was considering something similar. I was going to print a topographic map as many times as there were contour lines and cut around each. Orienting them could prove difficult. A task for a rainy day with nothing to do.
    I think you missed the mention of scale. It represents about 225km of the Australian Coastline and about 6,040 km2 of land.
    I have thought of colour but then for me it takes away from the wood look and I may as well carve it out of plastic if it is to be painted.

  8. #7
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    Quote Originally Posted by Avondale View Post
    Impressive indeed.
    Curious what data you used to create your terrain?

    Contours would be traceable I imagine but then to make a surface realistic there'd be a blend, grading, between each contour.
    Don't want to bog down in technicalities and derail your marvellous work.
    It's (terrain data) is an area I work in
    AU height map data is published by the Govt at a scale of 30m2 per pixel and also freely available are the geo-referenced borders of the Bega Valley Council.

  9. #8
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    This site was recommended for topographic maps for CNC

    Welcome to TouchTerrain, the free web app for creating 3D printable terrain models!

  10. #9
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    Yes, its a good starting resource for the model. I do that kind of thing manually and like the fancier boundaries.

  11. #10
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    The workpiece is beautiful but I particularly like that it is made from timber logged on your brother's property. I'm inspired by this, thank you.

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