Sketchup newbie - approaching complex angles
I'm a total newb on Sketchup, been playing for a few weeks but not doing anything interesting until now.
I can totally do simple designs that are all lovely 90* joinery, have seen many tutorials on YT that show this kind of thing, but I want to model a stool - with angled legs.
I thought about how to approach it and think the best approach was draw legs (longer than needed) and then angle them in. I'm using a 5* inward angle front and back, and I've done that so I have 4 components, all angled in the correct way. I have even trimmed the base of them to be flat.
Now I am having trouble getting my mind around the rails and apron (is it called apron on such a small item?) - basically how the hell do I model that! I've struggled to get guidelines onto faces so I can measure from there; when I do, I seem to get "not quite on the face" or something so I get little artifacts if I create a rectangle and extrude that. Plus, I want the measurements of those components to be accurate measured in the square sense, not the angled sense if I draw onto the angled face (even though the dimensions may not be much different there over the few hundred mm and small angle... but it is different!).
So really I'm interested in anyone's thoughts on how they would approach this... including rewind and start at the beginning :) One option in that vein I was thinking is to draw in 90*, including all the rough layout, in particular heights of rails/aprons, so that then when I angle the legs in I can go back to drawing intersection of those components to the legs and get into modelling the joinery from that. That might be how I take a stab tonight, but in the meantime I thought I'd throw it to the brainstrust here and see what I got back !
(YT link for Sketchup Essentials channel that I quite like the approach of. I play everything back at 1.25* speed as I tend to absorb things better [strange, I know] and this guy is always at the best pace. Many others I've watched are still too slow!)